Hide Impossible
Evidence
Level unlocks
 
Banshee
Demon
Deogen
Goryo
Hantu
Jinn
Mare
Moroi
Myling
Obake
Oni
Onryo
Phantom
Poltergeist
Raiju
Revenant
Shade
Spirit
Thaye
The Mimic
The Twins
Wraith
Yokai
Yurei
EMF Level 5                        
Ghost Writing                        
Spirit Box                        
D.O.T.S. Projector                        
Ghost Orbs                        
Ultraviolet                        
Freezing Temperature                        
Secondary Evidence
Hunt related
Targets and hunts one player until killed (If the player is not in the building, it does a regular hunt)                        
Only checks their targets sanity % for initiating a hunt in multiplayer                        
Can initiate a hunt at an average sanity of 70%                        
Insta-hunt: Low chance to start a hunt regardless the average sanity                        
Can only initiate a hunt at an average sanity below 40%                        
During hunt, targets the closest player (not line of sight but really the closest player)                        
During hunt, moves very rapidly to its target (2.7 m/s) ignoring wherever the player hides. Approx. 4m before its target it becomes super slow                        
Walking speed is affected by room temperature when hunting: 1.4 m/s= 15°C+ | 1.75 m/s= 12°C | 2.1 m/s= 9°C | 2.3 m/s= 6°C | 2.5 m/s= 3°C | 2.7 m/s= 0°C                        
Shows their breath on the ghost model in any room during hunts if the breaker is off                        
During a hunt it travels faster (2.1m/s) when chasing a target until a distance of 10m                        
Can hunt at 60% avg sanity when lights in the room are turned off, not affected by candles, torches or other equipment                        
When smudged during a hunt it wanders for around 12s                        
During a hunt all hunting sounds can only be heard when 10m or closer                        
During a hunt it has a 6.66% chance each time it flickers to shapeshift into a different ghost form and back. Shapeshift is guaranteed to happen at least once per hunt                        
Can be seen for longer periods of time when flickering during hunts                        
Can initiate a hunt when 3 flames are blown out regardless of average sanity                        
Flames act as crucifixes. Blown out when successfuly prevented a hunt.                        
Blinks slower during hunts (1s to 2s instead of 0.3s to 1s)                        
While hunting, guaranteed to throw an object in range every 0.5 seconds                        
While hunting it has an increased movement speed when it touches electronic equipment. It doesn't matter if the equipment lies on the floor or held by a player. Abilities only affected by player equipment and not location electrics like TVs or lights. Head mounted cameras, motion sensors and sound sensors do not count towards the speed boost                        
Can initiate a hunt at an average sanity of 65% if there is electrical equipment nearby                        
Very fast when chasing a player during a hunt (2x normal speed) Very slow when not chasing anyone during a hunt (1/2 of normal speed). When it loses line of sight during a hunt it keeps their increased speed until reaching the targets last known position. Their speed will decrease gradually over 2.7 seconds                        
Can only initiate a hunt at an average sanity of 35%                        
Lower chance of initiating a hunt when more than 1 players are in the same room                        
Can initiate a hunt at an average sanity of 70% but decreases with age At its oldest age it only can initiate a hunt at an average sanity below 15% Ages over time while a player is either in the same room as the ghost or in the ghost room                        
Cannot switch picked ghost during a hunt                        
Either Twin can initiate a Hunt but not simultaneously. During hunts the main twin is slower (by 10%) and the decoy is faster (by 10%)                        
Crucifix only checks for main twin regardless of which will hunt                        
Can teleport to a random player (while not hunting) which will do EMF lvl 2 or 5 and trigger ghost event                        
Can initiate an early hunt at an average sanity of 80% if players are talking nearby                        
During a hunt it only can hear sounds in a radius of 2m                        
Ghost event drops sanity by 0.4% per second instead of 0.2% This also applies when a player is within 10m during a hunt                        
Breaker related
Has double the chance to turn off the breaker                        
Can no longer turn on the breaker, as this would stop them accelerating                        
Cannot use any abilities when the breaker is turned off                        
Ability: Can lower the sanity of all players by 25%, when within a 3m radius or in the same room as the ghost. When using their ability, Jinns will leave EMF at the breaker rather than where they currently stood                        
Cannot turn off the breaker directly. (Unless by turning on too many lights)                        
Light related
Tiny chance to turn off a light immediately after it was turned on by a player                        
Cannot turn on lights                        
More likely to roam to adjacent dark rooms when the lights in the current room are on                        
More likely to turn off lights the doing other ghost interactions                        
Prefers light events (red light & shattering) over other ghost events                        
Reduced chance of 75% to leave fingerprints. Fingerprints have a 50% chance to disappear earlier (60s) than of other ghosts (120s) Low chance to leave fingerprints with 6 fingers Double fingerprints on light switches, and 5 finger on prison doors and keyboards Always gives the Fingerprints evidence on nightmare difficulty.                        
Hunting affects light flicker for a longer range than other ghosts (15 m instead of 10 m)                        
other
Will often wander toward their target when roaming                        
Singing ghost events drains an extra 5% sanity on the Banshee's target                        
Prefers singing ghost events over other events                        
Can sometimes be heard wailing with a parabolic microphone                        
Using cursed objects lowers sanity less than by other ghosts                        
The Crucifixes effective radius is 5m instead of 3m                        
Lose less sanity (80% of original loss) by answering to the Ouija board                        
Unique Spirit Box interaction: Heavy breathing. You must stand on the exact position of the ghost                        
D.O.T.S. only visible through a video cam and no players in the room                        
D.O.T.S. evidence are guaranteed on nightmare difficulty                        
Cannot change favorite room or roam long distances                        
Curses any player whom it responds over the Spirit Box. Cursed players constantly lose sanity over time (0.3%/s) When leaving the house, the sanity drain stops until entering again A curse can only be lifted by taking sanity pills Players can be cursed again after cured                        
Walking speed is affected by average team sanity. 1.4 m/s sanity <= 45% | 1.7 m/s sanity <= 30% | 1.8 m/s sanity <= 23% | 1.95 m/s sanity <= 13% | 2.1 m/s sanity = 0%                        
More sounds on the parabolic mic                        
More ghost activity and events when there are more people are nearby                        
Does not do the Ghost Mistball event                        
Drains double the sanity of a normal ghost during ghost events                        
Everytime a player is killed will increase frequency to blow out flames                        
Looking at the ghost drops sanity by 0.4% each second instead of 0.2%                        
During ghost events, taking a photo makes the ghost temporarily disappear                        
During gameplay, can walk to a random player anywhere on the map and trigger a ghost event                        
Chance to throw objects with more force so they fly further (2 - 6 power, instead of 1 - 3 power)                        
Only ghost that can throw multiple objects at once                        
Every thrown object makes players lose 2% sanity instead of 1%                        
Very inactive in rooms without items                        
Less chance of ghost activity and ghost events when more than 1 player is nearby                        
For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%)                        
Smudge sticks stop attacks for 3 min instead of 1.5                        
Becomes less active and slower the older it gets                        
Picks another ghost type to imitate and changes it occasionally                        
Copies almost all abilities and behaviour of the picked ghost                        
Has ghost orbs as 4th evidence which are always present, regardless of which ghost being imitated                        
Main twin primary stays in the ghost room, makes freezing and spirit box. Secondary twin wanders around interacting with the environment. Secondary twin cannot interact with motion sensors, spirit box or make freezing.                        
Cannot step into salt and will never leave footprints                        
Smudging will make it to stay in the room for 1.5 min                        
Can close doors randomly without doing a ghost event                        
Cannot use their ability when there is no door in its current room